![]() Not only that, the games are long and stretched out, so you can play them whilst doing something else (for instance watching a video or working on your homework) which makes the grind a little less excruciating. ![]() If you're lucky enough to not die off the bat, 8p FFA Rebound provides huge amounts of XP per game. If you hit your shots often, but find yourself dying quickly in 4.08 then go for a 1v1 so that less people shoot at you. If you shoot at 100 power and just modify the angles, you will not get close to maximum damage with half of available weaponry.Īs to Rebound? Well both 1v1 and 8p FFA work similarly well. One way is to maximize crit skill tree (which means you have to be lvl 75 for effective grinding) the other is to curve your shots. Additionally you will want to have the health/armor regeneration, and maximize armor over all which means that you want to be at least lvl 50 for this. Not by the wall, because that's a death trap, but not in the center either, since that's also a death trap. Easiest way to accomplish it is to stick on the sides. The first one is pretty obvious, but in an 8 player FFA can be hard to do. This does work for some people, but there are two requirements: Don't die, and maximize damage. If you are the best player in the lobby and others are horrible then yeah, this work fine, but if you're unlucky enough to have a good opponent get you as a target, you may die quickly without being able to do anything about it. ![]() The game basically forces players to target one specific player, which means that you can't attack back at whoever hits you until it's a 1v1. That's not good for XP, because of its RNG. Here's where the line gets blurry, so I will start with your '8 player assassin'. But in the long run I'd say don't use it if you're able to hit most of your shotsĪnd finally, the Rebound vs Deathmatch vs Rebound. This works if your aim needs a little more work, and you die quickly in other matches. Additionally you do not ever die, so you participate throughout the entire game instead of dying after 5 rounds of Rebound. It can give a lot of XP because the games can go forever. The ball is hard to control so it seems like a sub-optimal way to do it, especially since it doesn't have a huge modifierĬharge is tricky. I have never heard anyone use shoccer for xp. The only reason they work is because by having everyone go to mid, you do a lot of damage to a lot of people and you don't have to worry about missing a shot. Highly depends on the other players in the match and, most importantly, on you. First and second offense will only have your videos removed on sight, but third and onward will lead to us banning your account itself. Hacks and Piracy are allowed to be talked about on their own, but linking to any sites with hacks or piracy, whether real, virus loaded traps or satire, is going to get you permabanned.īecause of a decision made by the community, posting Let's Plays is NOT allowed anymore. No hostility towards players of Shellshock Live or the users of this subreddit. This subreddit is about Shellshock Live and only Shellshock Live. Please note that the (current) mod team is NOT in any way affiliated with Kchamp. This is a community for ShellShock Live, out now on Steam! Feel free to post news, general discussion, thoughts, and suggestions.
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